Architectural visualization & CGI · est. 2019

See the unbuilt, exactly as it will be.

A Saudi based studio that turns drawings into images that decide projects, light, material and atmosphere, rendered from the human eye, so clients can approve a building before it's built.

[TLG_0032 · FIGHT SCENE]

Selected work

24 PROJECTS · 2019 - 2026
{{ imgEl0 }} // blue hour
TLG_0032
FIGHT SCENE
{{ imgEl1 }} // interior
YUNUMORI ONSEN
WAITING SPACE
{{ imgEl2 }} // dusk
Marine Study center
VP DESK
{{ imgEl3 }} // aerial
Lush space
MORNING MIST
{{ imgEl4 }} // street level
Desert Abode
POOL VILLA
{{ imgEl5 }} // night
Barrak House
EXTERIOR VIEW
{{ imgEl6 }} // golden hour
Al-Ula experience 
GLOW AT NIGHT
{{ imgEl7 }} // courtyard
Colorado Escape
MOUNTAIN RESTURANT 
{{ imgEl8 }} // twilight
Son of the desert
ON THE ROAD
{{ imgEl9 }} // aerial
Airport - non commissioned 
THE TRAVELER
{{ imgEl10 }} // eye level
Carpet museum - non commission
MAIN SPACE
{{ imgEl11 }} // daylight
Delight by the meadows
UNDERGROUND POOL
{{ imgEl12 }} // aerial
Apartment by the beach
BEDROOM VIEW
{{ imgEl13 }} // interior
Rooftop loft
LIVING ROOM
{{ imgEl14 }} // dawn
Al- Sarrah concept
PALM FARM VIEW
{{ imgEl15 }} // dusk
Penthouse SOLO
MIRROR ROOMS
{{ imgEl16 }} // interior
Stone abode
BEDROOM
{{ imgEl17 }} // aerial
Equestrian Club
FIREPLACE
{{ imgEl18 }} // night
Cabins by the sea
COCONUT HUT
{{ imgEl19 }} // street level
17 Sixty
CHANGING ROOMS
{{ imgEl20 }} // golden hour
Rawnaq Office
SPATIAL DESKS
{{ imgEl21 }} // concourse
Desert Compound
DAYTIME VISIT
{{ imgEl22 }} // twilight
001 Villa
LIVING POOL SPACE
{{ imgEl23 }} // eye level
Tholoth
HIGH VIEW
View all projects →

What we do

01
Hero Shots

Hero shots that set time of day, weather and viewpoint to make a building feel inevitable. Focused on one angle that would instantly sell the project.

02
Exterior & interior

Material, light and life — spaces shown the way they'll actually be used.

03
Aerials & masterplans

Context, massing and phasing read clearly from above for boards and juries.

04
Film & animation

Walkthroughs and loops that carry the same atmosphere as the stills.

How we work

01 / Brief
Find the story

We read the drawings and lock the viewpoints that sell the idea before any pixel is rendered.

02 / Light
Stage every frame

Greyscale to final — you approve composition, then mood, then material, step by step.

03 / Deliver
Ready to pitch

Stills, loops and film, colour-managed and packaged for print, web and the pitch room.

The studio

A small team obsessed with light and the human eye.

We work with architects, developers and city teams across Europe, Asia and North America — translating intent into imagery clients can believe in. No render farms of generic boxes; every frame is composed like a photograph.

50+
clients
5+
countries
7+
years rendering
2wk
avg. turnaround
Studios & developers we work with

Let's render what you're about to build.

Start a project →
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